2015
Trapfield
A mobile puzzle game with hand-drawn characters, game assets, and interface design.
Role
UX/UI Designer / Illustrator
Platforms
iPhone
Duration
2 weeks
Scope
Game UI, Visual Style, Illustration, Character Design, Game Assets, Interaction Design Category
About the Project
Trapfield was a mobile puzzle game built around guiding a pirate across a grid while avoiding hidden traps and reaching the treasure. The project combined game UI design with a complete set of hand-drawn visual assets, including characters, environmental elements, game objects, controls, and interface states.
Challenge
Create a playful mobile game experience with a consistent visual style across gameplay, menus, characters, and supporting assets.
Approach
I designed the interface and manually illustrated the game assets, moving from early sketches to final artwork and integrating the visual system into the gameplay screens.
Outcome
The game was released on iTunes in 2015 with a complete visual system covering characters, environments, controls, level screens, and gameplay states.

Game Overview
A hand-drawn mobile puzzle game
Trapfield was a mobile puzzle game where the player had to guide a pirate across the board, avoid hidden traps, and reach the treasure. The game included level selection, gameplay states, trap feedback, victory and game-over screens, and supporting menu interactions.

Character sketch
Early hand-drawn exploration of the main pirate character.

Final character
Final illustrated character used across the game interface.
Illustration
Building the game world by hand
The visual language was built from a custom set of illustrated assets created specifically for the game.
The asset set included the main character, ship, traps, treasure chests, environmental objects, decorative elements, and interface controls.






Environment
