Maksym Dovhan

2015

Trapfield

Mobile GamePuzzleIllustrationGame UIiOSHand-drawn Assets

A mobile puzzle game with hand-drawn characters, game assets, and interface design.

Role

UX/UI Designer / Illustrator

Platforms

iPhone

Duration

2 weeks

Scope

Game UI, Visual Style, Illustration, Character Design, Game Assets, Interaction Design Category

About the Project

Trapfield was a mobile puzzle game built around guiding a pirate across a grid while avoiding hidden traps and reaching the treasure. The project combined game UI design with a complete set of hand-drawn visual assets, including characters, environmental elements, game objects, controls, and interface states.

Challenge

Create a playful mobile game experience with a consistent visual style across gameplay, menus, characters, and supporting assets.

Approach

I designed the interface and manually illustrated the game assets, moving from early sketches to final artwork and integrating the visual system into the gameplay screens.

Outcome

The game was released on iTunes in 2015 with a complete visual system covering characters, environments, controls, level screens, and gameplay states.

A hand-drawn mobile puzzle game

Game Overview

A hand-drawn mobile puzzle game

Trapfield was a mobile puzzle game where the player had to guide a pirate across the board, avoid hidden traps, and reach the treasure. The game included level selection, gameplay states, trap feedback, victory and game-over screens, and supporting menu interactions.

Character sketch

Character sketch

Early hand-drawn exploration of the main pirate character.

Final character

Final character

Final illustrated character used across the game interface.

Illustration

Building the game world by hand

The visual language was built from a custom set of illustrated assets created specifically for the game.

The asset set included the main character, ship, traps, treasure chests, environmental objects, decorative elements, and interface controls.

Trapfield
Trapfield
Trapfield
Trapfield
Trapfield
Environment

Environment

Gameplay board

Gameplay board